From its inception in 2009 through its most recent round of play wrapping up in June 2011, InterroBang—an online game that challenges middle and high school students to complete missions with deeds that connect them to others while solving real-world problems—has gained a loyal following. Tens of thousands of young people across the United States and from 124 nations have worked in their classrooms and their communities to complete an array of challenges that link learning, problem-solving and reflection. Since its launch, InterroBang has enjoyed almost 65,000 visits (with nearly 30,000 unique visitors), has garnered interest and accolades from the White House, and captured a prestigious finalist spot at the 2011 Games for Change Festival. This report summarizes the game's background, partners, and key accomplishments and shares lessons learned that can help shed light on similar efforts in the future.

An easy-to-search database of hundreds of high-quality service-learning lesson plans, syllabi, and project ideas, submitted by educators and service-learning practitioners
The world's largest service-learning library, with full-text and print resources











